![]() ![]() Some of these maps are either untested, or only work under specific conditions (and can therefore be unstable). Those of you familiar with the New Horizons mod will be aware that I've included a variety of open-sourced maps, as well as official map-pack expansions. I can't exactly take screenshots on-demand to demonstrate this, however you should notice by playing! The past randomised issue of 'stunted' AI growth in skirmish games has been greatly reduced also. After this, I took the liberty of changing further relevant AI factors in the main control file of the game, so now they are overall better in terms of able to actively counterattack, gather/regroup, and stealthily infiltrate, as well as being capable of higher levels of aggression. This helps incorporate more of the newer items I've added, as well as expanding on possibilities the original AI never had, such as teaching the AI to try seize many neutral-controlled buildings, including faction-specific buildings, such as factories. So I set about sorting out the partially corrupted AI file, and from there I decided to greatly expand it Even More. As such, I don't always quite know how to start to write about them! I can start by saying that this version began somewhat by accident one day I was randomly reviewing my AI control file, when I realised it had actually been partially corrupted (*panic mode On*)! Interestingly, the AI were still mostly functioning, even with a partially crippled AI file, which is a testament to how expanded/varied I had made the AI control file. Sometimes when I make enough changes to my mod's working build, and realise there's enough to justify a new release, it's surprisingly easy to forget all the changes I've made. Version 11 was a Huge release (supplemented as Version 11A, and consecutively 11B), so I do recommend reading the article on it, and even previous ones should you be interested. ![]() That extra '-2' being very important perhaps more so that any of you may ever understand or appreciate in terms of effort, testing, and debugging I put into it. Adding this to RA2.ini stopped the game from even launching.Greetings fellow Command & Conquer fans, I present the arrival of the latest version of the New Horizons mod for Red Alert 2: Yuri's Revenge, that being Version 11B-2.
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